Newbery Winner - The Westing Game by Ellen Raskin
Module 4: The Westing Game by Ellen Raskin
Summary: This book is a murder
mystery, but not a scary one. Mr. Westing, the paper mills giant dies leaving 16
heirs in his will. Paired together to make eight teams, they must all play a
game using clues to figure out who is the murderer. Whoever solves the
mystery first will receive all the money left in Mr. Westing's will. However, the
clues provided to each team leads them in all directions. As they search for the suspect, they discover that the people around them are not what they appear to be. When the players think they are defeated, one player continues to investigate, ultimately solving the puzzle.
My
Perspective: The Westing Game is a mystery that most students 10
years old and up would enjoy. Students can try to predict, infer or draw
their own conclusions in this tale. This book was very well written, and a must read. This was the Newbery Award winner, an ALA notable book, and the winner of the Boston Globe/Horn Book Award.
Library
Application: Hold a month-long mystery library event. Teachers can read the Westing Game in class.
Library lessons can teach specific comprehension strategies, such as
predicting, making inferences, and drawing conclusions. Additional, mini-lessons
can be taught that focus on mystery features that include: clues, suspense,
foreshadowing, red herrings, and the wild goose chase. (Sharp, C, et. al.,
2010).
References:
Raskin, E. (1978). The Westing Game. New York: Scholastic, Inc.
Sharp, C., Martinez, M., Lowery, R., &
Fink, L. (2010). Exploring mystery in fifth grade: A journey of discovery. Voices from the Middle, 17(4), 19-28.
Retrieved from UNT ProQuest. https://libproxy.library.unt.edu/login?url=https://libproxy.library.unt.edu:2165/docview/213930022?accountid=7113
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